#ifndef GAMEPLAY_KEEP_0x32090_H #define GAMEPLAY_KEEP_0x32090_H #include "tex_len.h" #include "ultra64.h" #define gEffUnknown9Tex_WIDTH 32 #define gEffUnknown9Tex_HEIGHT 32 extern u64 gEffUnknown9Tex[TEX_LEN(u64, gEffUnknown9Tex_WIDTH, gEffUnknown9Tex_HEIGHT, 8)]; #define gEffUnknown10Tex_WIDTH 32 #define gEffUnknown10Tex_HEIGHT 32 extern u64 gEffUnknown10Tex[TEX_LEN(u64, gEffUnknown10Tex_WIDTH, gEffUnknown10Tex_HEIGHT, 8)]; #define gEffUnknown11Tex_WIDTH 32 #define gEffUnknown11Tex_HEIGHT 32 extern u64 gEffUnknown11Tex[TEX_LEN(u64, gEffUnknown11Tex_WIDTH, gEffUnknown11Tex_HEIGHT, 8)]; #define gEffUnknown12Tex_WIDTH 32 #define gEffUnknown12Tex_HEIGHT 32 extern u64 gEffUnknown12Tex[TEX_LEN(u64, gEffUnknown12Tex_WIDTH, gEffUnknown12Tex_HEIGHT, 8)]; #endif