#ifndef GAMEPLAY_KEEP_0x33090_H #define GAMEPLAY_KEEP_0x33090_H #include "tex_len.h" #include "ultra64.h" #define gUnknownWoodBoardTex_WIDTH 32 #define gUnknownWoodBoardTex_HEIGHT 32 extern u64 gUnknownWoodBoardTex[TEX_LEN(u64, gUnknownWoodBoardTex_WIDTH, gUnknownWoodBoardTex_HEIGHT, 8)]; #endif