#ifndef GAMEPLAY_KEEP_0x38FB0_H #define GAMEPLAY_KEEP_0x38FB0_H #include "tex_len.h" #include "ultra64.h" #define gUnknownCircle6Tex_WIDTH 32 #define gUnknownCircle6Tex_HEIGHT 32 extern u64 gUnknownCircle6Tex[TEX_LEN(u64, gUnknownCircle6Tex_WIDTH, gUnknownCircle6Tex_HEIGHT, 8)]; #endif