#ifndef GAMEPLAY_KEEP_0x3AC30_H #define GAMEPLAY_KEEP_0x3AC30_H #include "tex_len.h" #include "ultra64.h" #define gHeartShapeTex_WIDTH 16 #define gHeartShapeTex_HEIGHT 16 extern u64 gHeartShapeTex[TEX_LEN(u64, gHeartShapeTex_WIDTH, gHeartShapeTex_HEIGHT, 8)]; #endif