#include "gameplay_keep_0x3C870.h" u64 gDropArrows2Tex[TEX_LEN(u64, gDropArrows2Tex_WIDTH, gDropArrows2Tex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gDropArrows2Tex.rgba16.inc.c" }; u64 gDropArrows1Tex[TEX_LEN(u64, gDropArrows1Tex_WIDTH, gDropArrows1Tex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gDropArrows1Tex.rgba16.inc.c" }; u64 gDropArrows3Tex[TEX_LEN(u64, gDropArrows3Tex_WIDTH, gDropArrows3Tex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gDropArrows3Tex.rgba16.inc.c" }; u64 gDropBombTex[TEX_LEN(u64, gDropBombTex_WIDTH, gDropBombTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gDropBombTex.rgba16.inc.c" };