#ifndef GAMEPLAY_KEEP_0x3F140_H #define GAMEPLAY_KEEP_0x3F140_H #include "tex_len.h" #include "ultra64.h" #define gDropKeySmallTex_WIDTH 32 #define gDropKeySmallTex_HEIGHT 32 extern u64 gDropKeySmallTex[TEX_LEN(u64, gDropKeySmallTex_WIDTH, gDropKeySmallTex_HEIGHT, 16)]; #define gDropMagicSmallTex_WIDTH 32 #define gDropMagicSmallTex_HEIGHT 32 extern u64 gDropMagicSmallTex[TEX_LEN(u64, gDropMagicSmallTex_WIDTH, gDropMagicSmallTex_HEIGHT, 16)]; #define gDropDekuNutTex_WIDTH 32 #define gDropDekuNutTex_HEIGHT 32 extern u64 gDropDekuNutTex[TEX_LEN(u64, gDropDekuNutTex_WIDTH, gDropDekuNutTex_HEIGHT, 16)]; #define gDropDekuSeedsTex_WIDTH 32 #define gDropDekuSeedsTex_HEIGHT 32 extern u64 gDropDekuSeedsTex[TEX_LEN(u64, gDropDekuSeedsTex_WIDTH, gDropDekuSeedsTex_HEIGHT, 16)]; #define gDropDekuStickTex_WIDTH 32 #define gDropDekuStickTex_HEIGHT 32 extern u64 gDropDekuStickTex[TEX_LEN(u64, gDropDekuStickTex_WIDTH, gDropDekuStickTex_HEIGHT, 16)]; #define gDropMagicLargeTex_WIDTH 32 #define gDropMagicLargeTex_HEIGHT 32 extern u64 gDropMagicLargeTex[TEX_LEN(u64, gDropMagicLargeTex_WIDTH, gDropMagicLargeTex_HEIGHT, 16)]; #endif