#ifndef GAMEPLAY_KEEP_0x42530_H #define GAMEPLAY_KEEP_0x42530_H #include "tex_len.h" #include "ultra64.h" #define gUnknownStone1Tex_WIDTH 32 #define gUnknownStone1Tex_HEIGHT 32 extern u64 gUnknownStone1Tex[TEX_LEN(u64, gUnknownStone1Tex_WIDTH, gUnknownStone1Tex_HEIGHT, 16)]; #define gUnknownStone2Tex_WIDTH 32 #define gUnknownStone2Tex_HEIGHT 32 extern u64 gUnknownStone2Tex[TEX_LEN(u64, gUnknownStone2Tex_WIDTH, gUnknownStone2Tex_HEIGHT, 16)]; #endif