#ifndef GAMEPLAY_KEEP_0x43530_H #define GAMEPLAY_KEEP_0x43530_H #include "tex_len.h" #include "ultra64.h" #define gUnusedTreeStumpTopTex_WIDTH 32 #define gUnusedTreeStumpTopTex_HEIGHT 32 extern u64 gUnusedTreeStumpTopTex[TEX_LEN(u64, gUnusedTreeStumpTopTex_WIDTH, gUnusedTreeStumpTopTex_HEIGHT, 16)]; #define gUnusedTreeStumpBarkTex_WIDTH 32 #define gUnusedTreeStumpBarkTex_HEIGHT 32 extern u64 gUnusedTreeStumpBarkTex[TEX_LEN(u64, gUnusedTreeStumpBarkTex_WIDTH, gUnusedTreeStumpBarkTex_HEIGHT, 16)]; #endif