#ifndef GAMEPLAY_KEEP_0x44530_H #define GAMEPLAY_KEEP_0x44530_H #include "tex_len.h" #include "ultra64.h" #define gUnusedGrassBladesTex_WIDTH 64 #define gUnusedGrassBladesTex_HEIGHT 32 extern u64 gUnusedGrassBladesTex[TEX_LEN(u64, gUnusedGrassBladesTex_WIDTH, gUnusedGrassBladesTex_HEIGHT, 16)]; #endif