#include "gameplay_keep_0x45530.h" u64 gUnusedStoneHookshotTargetTex[TEX_LEN(u64, gUnusedStoneHookshotTargetTex_WIDTH, gUnusedStoneHookshotTargetTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gUnusedStoneHookshotTargetTex.rgba16.inc.c" };