#ifndef GAMEPLAY_KEEP_0x45530_H #define GAMEPLAY_KEEP_0x45530_H #include "tex_len.h" #include "ultra64.h" #define gUnusedStoneHookshotTargetTex_WIDTH 32 #define gUnusedStoneHookshotTargetTex_HEIGHT 32 extern u64 gUnusedStoneHookshotTargetTex[TEX_LEN(u64, gUnusedStoneHookshotTargetTex_WIDTH, gUnusedStoneHookshotTargetTex_HEIGHT, 16)]; #endif