#ifndef GAMEPLAY_KEEP_0x4A090_H #define GAMEPLAY_KEEP_0x4A090_H #include "tex_len.h" #include "ultra64.h" #define gDoorMetalBarsTex_WIDTH 32 #define gDoorMetalBarsTex_HEIGHT 128 extern u64 gDoorMetalBarsTex[TEX_LEN(u64, gDoorMetalBarsTex_WIDTH, gDoorMetalBarsTex_HEIGHT, 8)]; extern Vtx gDoorMetalBarsVtx[]; extern Gfx gDoorMetalBarsDL[18]; #define gGenericDungeonDoorTex_WIDTH 32 #define gGenericDungeonDoorTex_HEIGHT 64 extern u64 gGenericDungeonDoorTex[TEX_LEN(u64, gGenericDungeonDoorTex_WIDTH, gGenericDungeonDoorTex_HEIGHT, 16)]; #endif