#ifndef GAMEPLAY_KEEP_0x4D160_H #define GAMEPLAY_KEEP_0x4D160_H #include "ultra64.h" extern Gfx gKokiriDustMoteMaterialDL[9]; extern Gfx gKokiriDustMoteModelDL[3]; extern Gfx gSunDL[49]; extern Vtx gSunVtx[]; extern Vtx gKokiriDustMoteModelVtx[]; #endif