#ifndef GAMEPLAY_KEEP_0x4E660_H #define GAMEPLAY_KEEP_0x4E660_H #include "ultra64.h" extern Vtx gUnusedUnknownShape1Vtx[]; extern Gfx gUnusedUnknownShape1DL[112]; extern Gfx gUnusedUnknownShape1RefDL[2]; extern Vtx gUnusedUnknownShape2Vtx[]; extern Gfx gUnusedUnknownShape2DL[100]; extern Gfx gUnusedUnknownShape2RefDL[2]; extern Vtx gUnusedUnknownShape3Vtx[]; extern Gfx gUnusedUnknownShape3DL[99]; extern Gfx gUnusedUnknownShape3RefDL[2]; #endif