#include "gameplay_keep_0x515B0.h" u64 gUnusedUpsideDownZeldaTex[TEX_LEN(u64, gUnusedUpsideDownZeldaTex_WIDTH, gUnusedUpsideDownZeldaTex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gUnusedUpsideDownZeldaTex.i8.inc.c" };