#ifndef GAMEPLAY_KEEP_0x515B0_H #define GAMEPLAY_KEEP_0x515B0_H #include "tex_len.h" #include "ultra64.h" #define gUnusedUpsideDownZeldaTex_WIDTH 64 #define gUnusedUpsideDownZeldaTex_HEIGHT 32 extern u64 gUnusedUpsideDownZeldaTex[TEX_LEN(u64, gUnusedUpsideDownZeldaTex_WIDTH, gUnusedUpsideDownZeldaTex_HEIGHT, 8)]; #endif