#ifndef GAMEPLAY_KEEP_0x55DB0_H #define GAMEPLAY_KEEP_0x55DB0_H #include "tex_len.h" #include "ultra64.h" #define gEffBubble1Tex_WIDTH 16 #define gEffBubble1Tex_HEIGHT 16 extern u64 gEffBubble1Tex[TEX_LEN(u64, gEffBubble1Tex_WIDTH, gEffBubble1Tex_HEIGHT, 8)]; #define gEffBubble2Tex_WIDTH 16 #define gEffBubble2Tex_HEIGHT 16 extern u64 gEffBubble2Tex[TEX_LEN(u64, gEffBubble2Tex_WIDTH, gEffBubble2Tex_HEIGHT, 8)]; #endif