#ifndef GAMEPLAY_KEEP_NTSC_0x3FD80_H #define GAMEPLAY_KEEP_NTSC_0x3FD80_H #include "tex_len.h" #include "ultra64.h" #include "versions.h" #if OOT_NTSC #define gUnusedBombchuIconTex_WIDTH 32 #define gUnusedBombchuIconTex_HEIGHT 32 extern u64 gUnusedBombchuIconTex[TEX_LEN(u64, gUnusedBombchuIconTex_WIDTH, gUnusedBombchuIconTex_HEIGHT, 16)]; #define gGameplayKeepTex_40580_WIDTH 32 #define gGameplayKeepTex_40580_HEIGHT 32 extern u64 gGameplayKeepTex_40580[TEX_LEN(u64, gGameplayKeepTex_40580_WIDTH, gGameplayKeepTex_40580_HEIGHT, 16)]; #endif #endif