#ifndef GAMEPLAY_KEEP_NTSC_0xCE60 #define GAMEPLAY_KEEP_NTSC_0xCE60 #include "tex_len.h" #include "ultra64.h" #include "versions.h" #if OOT_NTSC #define gGameplayKeepTex_CE60_WIDTH 32 #define gGameplayKeepTex_CE60_HEIGHT 32 extern u64 gGameplayKeepTex_CE60[TEX_LEN(u64, gGameplayKeepTex_CE60_WIDTH, gGameplayKeepTex_CE60_HEIGHT, 8)]; #endif #endif