#ifndef GAMEPLAY_KEEP_ITEM_DROPS_NTSC_H #define GAMEPLAY_KEEP_ITEM_DROPS_NTSC_H #include "tex_len.h" #include "ultra64.h" #include "versions.h" #if OOT_NTSC #define gUnusedHeartIconTex_WIDTH 32 #define gUnusedHeartIconTex_HEIGHT 32 extern u64 gUnusedHeartIconTex[TEX_LEN(u64, gUnusedHeartIconTex_WIDTH, gUnusedHeartIconTex_HEIGHT, 16)]; #define gUnusedBombIconTex_WIDTH 32 #define gUnusedBombIconTex_HEIGHT 32 extern u64 gUnusedBombIconTex[TEX_LEN(u64, gUnusedBombIconTex_WIDTH, gUnusedBombIconTex_HEIGHT, 16)]; #define gUnusedArrowIconTex_WIDTH 32 #define gUnusedArrowIconTex_HEIGHT 32 extern u64 gUnusedArrowIconTex[TEX_LEN(u64, gUnusedArrowIconTex_WIDTH, gUnusedArrowIconTex_HEIGHT, 16)]; #endif #endif