#include "lens_flare.h" #include "gfx.h" u64 gLensFlareCircleTex[TEX_LEN(u64, gLensFlareCircleTex_WIDTH, gLensFlareCircleTex_HEIGHT, 4)] = { #include "assets/objects/gameplay_keep/gLensFlareCircleTex.i4.inc.c" }; u64 gLensFlareRingTex[TEX_LEN(u64, gLensFlareRingTex_WIDTH, gLensFlareRingTex_HEIGHT, 4)] = { #include "assets/objects/gameplay_keep/gLensFlareRingTex.i4.inc.c" }; Gfx gLensFlareCircleDL[13] = { #include "assets/objects/gameplay_keep/gLensFlareCircleDL.inc.c" }; Gfx gLensFlareRingDL[13] = { #include "assets/objects/gameplay_keep/gLensFlareRingDL.inc.c" }; Vtx gLensFlareVtx[] = { #include "assets/objects/gameplay_keep/gLensFlareVtx.inc.c" };