#ifndef GAMEPLAY_KEEP_LENS_FLARE_H #define GAMEPLAY_KEEP_LENS_FLARE_H #include "tex_len.h" #include "ultra64.h" #define gLensFlareCircleTex_WIDTH 64 #define gLensFlareCircleTex_HEIGHT 64 extern u64 gLensFlareCircleTex[TEX_LEN(u64, gLensFlareCircleTex_WIDTH, gLensFlareCircleTex_HEIGHT, 4)]; #define gLensFlareRingTex_WIDTH 64 #define gLensFlareRingTex_HEIGHT 64 extern u64 gLensFlareRingTex[TEX_LEN(u64, gLensFlareRingTex_WIDTH, gLensFlareRingTex_HEIGHT, 4)]; extern Gfx gLensFlareCircleDL[13]; extern Gfx gLensFlareRingDL[13]; extern Vtx gLensFlareVtx[]; #endif