#ifndef GAMEPLAY_KEEP_PLAYER_PAUSE_JOINT_TABLES_H #define GAMEPLAY_KEEP_PLAYER_PAUSE_JOINT_TABLES_H #include "z_math.h" extern Vec3s gLinkPauseChildJointTable[]; extern Vec3s gLinkPauseChildDekuShieldJointTable[]; extern Vec3s gLinkPauseAdultBgsJointTable[]; extern Vec3s gLinkPauseAdultJointTable[]; extern Vec3s gLinkPauseAdultShieldJointTable[]; #endif