#ifndef GAMEPLAY_KEEP_ROCK_FRAGMENTS_MODEL_H #define GAMEPLAY_KEEP_ROCK_FRAGMENTS_MODEL_H #include "ultra64.h" extern Vtx gUnusedRockFragmentVtx[]; extern Gfx gUnusedRockFragmentDL[32]; extern Gfx gBoulderFragmentsDL[27]; extern Vtx gBoulderFragmentsVtx[]; #endif