#ifndef GAMEPLAY_KEEP_ROCK_FRAGMENTS_TEX_H #define GAMEPLAY_KEEP_ROCK_FRAGMENTS_TEX_H #include "tex_len.h" #include "ultra64.h" #define gRockFragment1Tex_WIDTH 32 #define gRockFragment1Tex_HEIGHT 32 extern u64 gRockFragment1Tex[TEX_LEN(u64, gRockFragment1Tex_WIDTH, gRockFragment1Tex_HEIGHT, 16)]; #define gRockFragment2Tex_WIDTH 32 #define gRockFragment2Tex_HEIGHT 32 extern u64 gRockFragment2Tex[TEX_LEN(u64, gRockFragment2Tex_WIDTH, gRockFragment2Tex_HEIGHT, 16)]; #endif