#ifndef GAMEPLAY_KEEP_SHADOW_HORSE_H #define GAMEPLAY_KEEP_SHADOW_HORSE_H #include "tex_len.h" #include "ultra64.h" extern Vtx gHorseShadowVtx[]; extern Gfx gHorseShadowDL[10]; #define gHorseShadowTex_WIDTH 16 #define gHorseShadowTex_HEIGHT 64 extern u64 gHorseShadowTex[TEX_LEN(u64, gHorseShadowTex_WIDTH, gHorseShadowTex_HEIGHT, 8)]; #endif