#ifndef GAMEPLAY_KEEP_SIGN_TEXTURES_H #define GAMEPLAY_KEEP_SIGN_TEXTURES_H #include "tex_len.h" #include "ultra64.h" #define gSignRectangularSideTex_WIDTH 32 #define gSignRectangularSideTex_HEIGHT 16 extern u64 gSignRectangularSideTex[TEX_LEN(u64, gSignRectangularSideTex_WIDTH, gSignRectangularSideTex_HEIGHT, 16)]; #define gSignRectangularFrontTex_WIDTH 32 #define gSignRectangularFrontTex_HEIGHT 16 extern u64 gSignRectangularFrontTex[TEX_LEN(u64, gSignRectangularFrontTex_WIDTH, gSignRectangularFrontTex_HEIGHT, 16)]; #define gSignPostWoodTex_WIDTH 64 #define gSignPostWoodTex_HEIGHT 8 extern u64 gSignPostWoodTex[TEX_LEN(u64, gSignPostWoodTex_WIDTH, gSignPostWoodTex_HEIGHT, 16)]; #define gSignLetteringTex_WIDTH 64 #define gSignLetteringTex_HEIGHT 32 extern u64 gSignLetteringTex[TEX_LEN(u64, gSignLetteringTex_WIDTH, gSignLetteringTex_HEIGHT, 16)]; #endif