#ifndef GAMEPLAY_KEEP_UNUSED_BUBBLES_H #define GAMEPLAY_KEEP_UNUSED_BUBBLES_H #include "tex_len.h" #include "ultra64.h" #define gEffUnusedBubbles1Tex_WIDTH 32 #define gEffUnusedBubbles1Tex_HEIGHT 32 extern u64 gEffUnusedBubbles1Tex[TEX_LEN(u64, gEffUnusedBubbles1Tex_WIDTH, gEffUnusedBubbles1Tex_HEIGHT, 8)]; #define gEffUnusedBubbles2Tex_WIDTH 32 #define gEffUnusedBubbles2Tex_HEIGHT 32 extern u64 gEffUnusedBubbles2Tex[TEX_LEN(u64, gEffUnusedBubbles2Tex_WIDTH, gEffUnusedBubbles2Tex_HEIGHT, 8)]; #define gEffUnusedBubbles3Tex_WIDTH 32 #define gEffUnusedBubbles3Tex_HEIGHT 32 extern u64 gEffUnusedBubbles3Tex[TEX_LEN(u64, gEffUnusedBubbles3Tex_WIDTH, gEffUnusedBubbles3Tex_HEIGHT, 8)]; #define gEffUnusedBubbles4Tex_WIDTH 32 #define gEffUnusedBubbles4Tex_HEIGHT 32 extern u64 gEffUnusedBubbles4Tex[TEX_LEN(u64, gEffUnusedBubbles4Tex_WIDTH, gEffUnusedBubbles4Tex_HEIGHT, 8)]; #define gEffUnusedBubbles5Tex_WIDTH 32 #define gEffUnusedBubbles5Tex_HEIGHT 32 extern u64 gEffUnusedBubbles5Tex[TEX_LEN(u64, gEffUnusedBubbles5Tex_WIDTH, gEffUnusedBubbles5Tex_HEIGHT, 8)]; #define gEffUnusedBubbles6Tex_WIDTH 32 #define gEffUnusedBubbles6Tex_HEIGHT 32 extern u64 gEffUnusedBubbles6Tex[TEX_LEN(u64, gEffUnusedBubbles6Tex_WIDTH, gEffUnusedBubbles6Tex_HEIGHT, 8)]; #define gEffUnusedBubbles7Tex_WIDTH 32 #define gEffUnusedBubbles7Tex_HEIGHT 32 extern u64 gEffUnusedBubbles7Tex[TEX_LEN(u64, gEffUnusedBubbles7Tex_WIDTH, gEffUnusedBubbles7Tex_HEIGHT, 8)]; #define gEffUnusedBubbles8Tex_WIDTH 32 #define gEffUnusedBubbles8Tex_HEIGHT 32 extern u64 gEffUnusedBubbles8Tex[TEX_LEN(u64, gEffUnusedBubbles8Tex_WIDTH, gEffUnusedBubbles8Tex_HEIGHT, 8)]; extern Gfx gEffUnusedBubblesDL[14]; extern Vtx gEffUnusedBubblesVtx[]; #endif