#ifndef OBJECT_SYOKUDAI_H #define OBJECT_SYOKUDAI_H #include "ultra64.h" #include "tex_len.h" extern Gfx gGoldenTorchDL[58]; extern Gfx gWoodenTorchDL[43]; extern Gfx gTimedTorchDL[32]; #define gGoldenTorch1Tex_WIDTH 32 #define gGoldenTorch1Tex_HEIGHT 32 extern u64 gGoldenTorch1Tex[TEX_LEN(u64, gGoldenTorch1Tex_WIDTH, gGoldenTorch1Tex_HEIGHT, 16)]; #define gGoldenTorch2Tex_WIDTH 32 #define gGoldenTorch2Tex_HEIGHT 64 extern u64 gGoldenTorch2Tex[TEX_LEN(u64, gGoldenTorch2Tex_WIDTH, gGoldenTorch2Tex_HEIGHT, 16)]; #define gTorchFlameGuardTex_WIDTH 32 #define gTorchFlameGuardTex_HEIGHT 32 extern u64 gTorchFlameGuardTex[TEX_LEN(u64, gTorchFlameGuardTex_WIDTH, gTorchFlameGuardTex_HEIGHT, 16)]; #define gTimedTorchTex_WIDTH 32 #define gTimedTorchTex_HEIGHT 32 extern u64 gTimedTorchTex[TEX_LEN(u64, gTimedTorchTex_WIDTH, gTimedTorchTex_HEIGHT, 16)]; #define gWoodenTorchTex_WIDTH 16 #define gWoodenTorchTex_HEIGHT 64 extern u64 gWoodenTorchTex[TEX_LEN(u64, gWoodenTorchTex_WIDTH, gWoodenTorchTex_HEIGHT, 16)]; #endif