beginseg name "ovl_title" compress flags OVERLAY address 0x80800000 include "$(BUILD_DIR)/src/overlays/gamestates/ovl_title/z_title.o" endseg beginseg name "ovl_select" compress flags OVERLAY include "$(BUILD_DIR)/src/overlays/gamestates/ovl_select/z_select.o" endseg beginseg name "ovl_opening" compress flags OVERLAY include "$(BUILD_DIR)/src/overlays/gamestates/ovl_opening/z_opening.o" endseg beginseg name "ovl_file_choose" compress flags OVERLAY include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.o" include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.o" include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_nameset.o" include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_choose.o" endseg beginseg name "ovl_kaleido_scope" compress flags OVERLAY include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.o" include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.o" include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.o" include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.o" include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.o" include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.o" include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.o" include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.o" #if !OOT_MQ include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data.o" #else include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data_mq.o" #endif endseg beginseg name "ovl_player_actor" compress flags OVERLAY include "$(BUILD_DIR)/src/overlays/actors/ovl_player_actor/z_player.o" endseg beginseg name "ovl_map_mark_data" compress flags OVERLAY #if !OOT_MQ include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.o" #else include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.o" #endif endseg beginseg name "ovl_En_Test" compress flags OVERLAY include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Test/z_en_test.o" endseg // Overlays for most actors and effects are reordered between versions. On N64 and iQue, // the overlays are in some arbitrary order, while on GameCube they are sorted alphabetically. #if !PLATFORM_GC #include "overlays_n64_ique.inc" #else #include "overlays_gc.inc" #endif