#include "alignment.h" #include "array_count.h" #include "buffers.h" #include "audio.h" #include "assets/audio/sequence_sizes.h" #include "assets/audio/soundfont_sizes.h" #define SFX_SEQ_SIZE Sequence_0_SIZE #define SFX_SOUNDFONTS_SIZE (Soundfont_0_SIZE + Soundfont_1_SIZE) TempoData gTempoData = { 0x1C00, // unk_00 SEQTICKS_PER_BEAT, // seqTicksPerBeat }; // Sizes of everything on the init pool #define AI_BUFFERS_SIZE (AIBUF_SIZE * ARRAY_COUNT(gAudioCtx.aiBuffers)) #define SOUNDFONT_LIST_SIZE (NUM_SOUNDFONTS * sizeof(SoundFont)) #if OOT_VERSION < PAL_1_0 || !PLATFORM_N64 #define PERMANENT_POOL_SIZE (SFX_SEQ_SIZE + SFX_SOUNDFONTS_SIZE) #else #define PERMANENT_POOL_SIZE (SFX_SEQ_SIZE + SFX_SOUNDFONTS_SIZE + 0x10) #endif AudioHeapInitSizes gAudioHeapInitSizes = { ALIGN16(sizeof(gAudioHeap) - 0x100), // audio heap size ALIGN16(PERMANENT_POOL_SIZE + AI_BUFFERS_SIZE + SOUNDFONT_LIST_SIZE), // init pool size ALIGN16(PERMANENT_POOL_SIZE), // permanent pool size };