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<title>ph/include/Actor/ActorSpawner.hpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Phantom Hourglass (NDS)</subtitle>
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<entry>
<title>ActorSwitchObject OK (#130)</title>
<updated>2025-07-25T13:59:54+00:00</updated>
<author>
<name>Aetias</name>
<email>144526980+AetiasHax@users.noreply.github.com</email>
</author>
<published>2025-07-25T13:59:54+00:00</published>
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* Map symbol in Game

* ActorSwitchObject OK

* Mark ActorSwitchObject as complete

* Document `mTrapActors`

* Fix FilterActorBase

* Fix regressions</content>
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* Map symbol in Game

* ActorSwitchObject OK

* Mark ActorSwitchObject as complete

* Document `mTrapActors`

* Fix FilterActorBase

* Fix regressions</pre>
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</entry>
<entry>
<title>`ActorSpawner` 99%</title>
<updated>2025-05-29T10:24:19+00:00</updated>
<author>
<name>Aetias</name>
<email>aetias@outlook.com</email>
</author>
<published>2025-05-29T10:24:19+00:00</published>
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<entry>
<title>Fix ActorSpawner double mangled symbol names</title>
<updated>2025-02-06T16:52:30+00:00</updated>
<author>
<name>Aetias</name>
<email>aetias@outlook.com</email>
</author>
<published>2025-02-06T16:52:30+00:00</published>
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<entry>
<title>Add ActorSpawner</title>
<updated>2025-02-01T08:22:10+00:00</updated>
<author>
<name>Aetias</name>
<email>aetias@outlook.com</email>
</author>
<published>2025-02-01T08:22:10+00:00</published>
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