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<title>ph/include/Actor/Dungeon, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Phantom Hourglass (NDS)</subtitle>
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<entry>
<title>ActorNavi (#132)</title>
<updated>2025-08-29T18:01:10+00:00</updated>
<author>
<name>Aetias</name>
<email>144526980+AetiasHax@users.noreply.github.com</email>
</author>
<published>2025-08-29T18:01:10+00:00</published>
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<id>cb52c8c23f5de5ba8509f9471025b4fa995e3b65</id>
<content type='text'>
* Map symbol in Game

* ActorNavi 93%

* ActorNavi_04 96%

* Document Actor fields

* Move MAX_KEYS to ItemManager

* Move gTouchControl to its own header

* Fix missing includes

* Fix regressions

* Fix build

* Update decompiling guide images

* Fix regression</content>
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* Map symbol in Game

* ActorNavi 93%

* ActorNavi_04 96%

* Document Actor fields

* Move MAX_KEYS to ItemManager

* Move gTouchControl to its own header

* Fix missing includes

* Fix regressions

* Fix build

* Update decompiling guide images

* Fix regression</pre>
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</content>
</entry>
<entry>
<title>ActorSwitchObject OK (#130)</title>
<updated>2025-07-25T13:59:54+00:00</updated>
<author>
<name>Aetias</name>
<email>144526980+AetiasHax@users.noreply.github.com</email>
</author>
<published>2025-07-25T13:59:54+00:00</published>
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* Map symbol in Game

* ActorSwitchObject OK

* Mark ActorSwitchObject as complete

* Document `mTrapActors`

* Fix FilterActorBase

* Fix regressions</content>
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* Map symbol in Game

* ActorSwitchObject OK

* Mark ActorSwitchObject as complete

* Document `mTrapActors`

* Fix FilterActorBase

* Fix regressions</pre>
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</content>
</entry>
<entry>
<title>Match `00_Core/Actor/Dungeon/ActorEventIcon.cpp` (#119)</title>
<updated>2025-07-16T11:14:03+00:00</updated>
<author>
<name>Yanis</name>
<email>35189056+Yanis002@users.noreply.github.com</email>
</author>
<published>2025-07-16T11:14:03+00:00</published>
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<id>ce9f96d932c0028262821ff3fc39a4b05c977285</id>
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* match ActorEventIcon

* mark as complete
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* match ActorEventIcon

* mark as complete
</pre>
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</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'zeldaret/main' into decomp-ActorSpawner</title>
<updated>2025-06-29T18:55:15+00:00</updated>
<author>
<name>Aetias</name>
<email>aetias@outlook.com</email>
</author>
<published>2025-06-29T18:55:15+00:00</published>
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</entry>
<entry>
<title>Decompile `ActorSwitchObject` `vfunc_08` and `vfunc_0c`</title>
<updated>2025-05-31T23:36:20+00:00</updated>
<author>
<name>mike8699</name>
<email>mikebuntu68@gmail.com</email>
</author>
<published>2025-04-29T03:32:20+00:00</published>
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<entry>
<title>`Actor::vfunc_08` -&gt; `Actor::Init`</title>
<updated>2025-05-29T10:38:15+00:00</updated>
<author>
<name>Aetias</name>
<email>aetias@outlook.com</email>
</author>
<published>2025-05-29T10:38:15+00:00</published>
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<entry>
<title>Delink and 81% decomp `ActorActionObject`</title>
<updated>2025-03-08T11:35:55+00:00</updated>
<author>
<name>Aetias</name>
<email>aetias@outlook.com</email>
</author>
<published>2025-03-08T11:35:55+00:00</published>
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<entry>
<title>Add ActorEventIcon</title>
<updated>2025-01-19T11:38:53+00:00</updated>
<author>
<name>Aetias</name>
<email>aetias@outlook.com</email>
</author>
<published>2025-01-19T11:38:53+00:00</published>
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<entry>
<title>Add ActorSwitchObject</title>
<updated>2025-01-19T11:22:57+00:00</updated>
<author>
<name>Aetias</name>
<email>aetias@outlook.com</email>
</author>
<published>2025-01-19T11:22:57+00:00</published>
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