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<title>ph/include/DTCM/UnkStruct_027e037c.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Phantom Hourglass (NDS)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ph/'/>
<entry>
<title>Decomp sbc.c (100%) (#144)</title>
<updated>2026-04-16T18:38:59+00:00</updated>
<author>
<name>enzofc708</name>
<email>47937189+enzofc708@users.noreply.github.com</email>
</author>
<published>2026-04-16T18:38:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/ph/commit/?id=ef2caebcefe1a0d370a56340944931f71bcd39a8'/>
<id>ef2caebcefe1a0d370a56340944931f71bcd39a8</id>
<content type='text'>
* start sbc.cpp

* add G3d_SBCRender_007

* match G3d_SBCRender_007

* match G3d_SBCRender_008

* match G3d_SBCRender_SKN

* fix EUR relocs file

* match G3d_SBCRender_00C

* match G3d_SBCRender_00D

* complete sbc.cpp

* fix EUR delinks</content>
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<pre>
* start sbc.cpp

* add G3d_SBCRender_007

* match G3d_SBCRender_007

* match G3d_SBCRender_008

* match G3d_SBCRender_SKN

* fix EUR relocs file

* match G3d_SBCRender_00C

* match G3d_SBCRender_00D

* complete sbc.cpp

* fix EUR delinks</pre>
</div>
</content>
</entry>
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