From d40ff9598d4d8ecde2d6ed20a6733044c2cd260f Mon Sep 17 00:00:00 2001 From: Aetias Date: Sun, 31 Mar 2024 10:01:12 +0200 Subject: `LinkStateItemGet` -> `LinkStateCutscene` --- docs/link.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'docs') diff --git a/docs/link.md b/docs/link.md index ab20b927..93567ce7 100644 --- a/docs/link.md +++ b/docs/link.md @@ -10,12 +10,12 @@ shared outside of the active state handler. Index | Name | Description -------|---------------------|------------- 0 | `LinkStateMove` | Handles Link's movement. -1 | `LinkStateItem` | Handles item usage. +1 | `LinkStateItem` | Handles item usage, including sword and shield. 2 | `LinkStateInteract` | Handles talking to NPCs and grabbing/pushing/pulling objects. 3 | `LinkStateFollow` | Handles moving toward objects. -4 | `LinkStateRoll` | Unknown -5 | `LinkStateDamage` | Handles receiving damage. -6 | `LinkStateItemGet` | Handles getting items. +4 | `LinkStateRoll` | Handles rolling and dizziness. +5 | `LinkStateDamage` | Handles receiving damage and knockback. +6 | `LinkStateCutscene` | Handles being in a cutscene, transitions into new scenes and getting items. ## State hierarchy Link's states are organized in a hierarchical structure. Similar to actor IDs, states are labelled by 4-character IDs. In -- cgit v1.2.3