From 8ad6359c7d3c7afcbddd7d450b7fa4b9764255b6 Mon Sep 17 00:00:00 2001 From: Aetias <144526980+AetiasHax@users.noreply.github.com> Date: Fri, 25 Jul 2025 15:59:54 +0200 Subject: ActorSwitchObject OK (#130) * Map symbol in Game * ActorSwitchObject OK * Mark ActorSwitchObject as complete * Document `mTrapActors` * Fix FilterActorBase * Fix regressions --- include/Player/PlayerControl.hpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'include/Player/PlayerControl.hpp') diff --git a/include/Player/PlayerControl.hpp b/include/Player/PlayerControl.hpp index 11dd6488..adf10925 100644 --- a/include/Player/PlayerControl.hpp +++ b/include/Player/PlayerControl.hpp @@ -1,13 +1,15 @@ #pragma once #include "global.h" -#include "nds/math.h" #include "types.h" +#include + #include "Actor/Actor.hpp" #include "Actor/ActorManager.hpp" #include "Debug/DebugHierarchy.hpp" #include "Item/Item.hpp" +#include "Map/TilePos.hpp" #include "Player/TouchControl.hpp" #include "Player/TouchGesture.hpp" @@ -57,7 +59,7 @@ public: /* 84 */ ActorRef mFollowRef; /* 8c */ ActorRef mNextFollowRef; /* 94 */ ActorRef mLastFollowRef; - /* 9c */ Vec2b mUnk_9c; + /* 9c */ TilePos mUnk_9c; /* 9e */ unk8 mUnk_9e[2]; /* a0 */ void *mFollowObject; /* a4 */ q20 mFollowDist; @@ -78,7 +80,7 @@ public: void func_ov00_020aef30(); void UpdateAim(); Actor *GetFollowActor(); - bool func_ov00_020af01c(Vec2b *param1); + bool func_ov00_020af01c(TilePos *param1); void SetUnk_80(); void StopFollowing(); void func_ov00_020af06c(); -- cgit v1.2.3