From c5c93f14d3d5da01339cee52dcf2023131b13d57 Mon Sep 17 00:00:00 2001 From: Aetias Date: Wed, 5 Feb 2025 16:53:18 +0100 Subject: Lowercase `#include ` --- include/Unknown/UnkStruct_ov000_020e2f04.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include') diff --git a/include/Unknown/UnkStruct_ov000_020e2f04.hpp b/include/Unknown/UnkStruct_ov000_020e2f04.hpp index 74739291..b62ae550 100644 --- a/include/Unknown/UnkStruct_ov000_020e2f04.hpp +++ b/include/Unknown/UnkStruct_ov000_020e2f04.hpp @@ -1,6 +1,6 @@ #pragma once -#include +#include #include "Physics/AABB.hpp" #include "global.h" -- cgit v1.2.3 From 5b887cbbe44ab4d7063774f1d2238aa8e826e282 Mon Sep 17 00:00:00 2001 From: Aetias Date: Wed, 5 Feb 2025 16:54:14 +0100 Subject: Move shifted symbols to correct location --- include/Unknown/UnkStruct_02038aa0.hpp | 1 - 1 file changed, 1 deletion(-) (limited to 'include') diff --git a/include/Unknown/UnkStruct_02038aa0.hpp b/include/Unknown/UnkStruct_02038aa0.hpp index 1053b7ef..63d63fe2 100644 --- a/include/Unknown/UnkStruct_02038aa0.hpp +++ b/include/Unknown/UnkStruct_02038aa0.hpp @@ -74,7 +74,6 @@ public: /* 74 */ UnkStruct_02038aa0(u8 param1, u8 param2); - void func_02038b34(u32 param1, unk32 param2); void func_02038b40(); bool func_02038b78(); s32 func_02038cb8(s32 param1); -- cgit v1.2.3 From 1a4f5a62d12a57dbafbde2529014127777342717 Mon Sep 17 00:00:00 2001 From: Aetias Date: Thu, 6 Feb 2025 17:52:30 +0100 Subject: Fix ActorSpawner double mangled symbol names --- include/Actor/ActorSpawner.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'include') diff --git a/include/Actor/ActorSpawner.hpp b/include/Actor/ActorSpawner.hpp index e417ddcc..94047e10 100644 --- a/include/Actor/ActorSpawner.hpp +++ b/include/Actor/ActorSpawner.hpp @@ -16,8 +16,8 @@ public: static void Destroy(); ActorSpawner(); ~ActorSpawner(); - void _ZN12ActorSpawner19func_ov000_020c4014Ev(); - void _ZN12ActorSpawner19func_ov000_020c4018Ev(); + void func_ov000_020c4014(); + void func_ov000_020c4018(); Actor *CreateActor(ActorTypeId type); s32 Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref); }; -- cgit v1.2.3