From 1a4f5a62d12a57dbafbde2529014127777342717 Mon Sep 17 00:00:00 2001 From: Aetias Date: Thu, 6 Feb 2025 17:52:30 +0100 Subject: Fix ActorSpawner double mangled symbol names --- include/Actor/ActorSpawner.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'include') diff --git a/include/Actor/ActorSpawner.hpp b/include/Actor/ActorSpawner.hpp index e417ddcc..94047e10 100644 --- a/include/Actor/ActorSpawner.hpp +++ b/include/Actor/ActorSpawner.hpp @@ -16,8 +16,8 @@ public: static void Destroy(); ActorSpawner(); ~ActorSpawner(); - void _ZN12ActorSpawner19func_ov000_020c4014Ev(); - void _ZN12ActorSpawner19func_ov000_020c4018Ev(); + void func_ov000_020c4014(); + void func_ov000_020c4018(); Actor *CreateActor(ActorTypeId type); s32 Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref); }; -- cgit v1.2.3