From 8ad6359c7d3c7afcbddd7d450b7fa4b9764255b6 Mon Sep 17 00:00:00 2001 From: Aetias <144526980+AetiasHax@users.noreply.github.com> Date: Fri, 25 Jul 2025 15:59:54 +0200 Subject: ActorSwitchObject OK (#130) * Map symbol in Game * ActorSwitchObject OK * Mark ActorSwitchObject as complete * Document `mTrapActors` * Fix FilterActorBase * Fix regressions --- src/00_Core/Actor/Actor.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/00_Core/Actor/Actor.cpp') diff --git a/src/00_Core/Actor/Actor.cpp b/src/00_Core/Actor/Actor.cpp index 7b15d166..47d5e3d6 100644 --- a/src/00_Core/Actor/Actor.cpp +++ b/src/00_Core/Actor/Actor.cpp @@ -1004,8 +1004,7 @@ ARM void Actor::GetLinkPos(Vec3p *result) { } ARM void Actor::GetLinkDummyPos(Vec3p *result) { - ActorRef dummyRef; - ActorManager::FindActorByType(&dummyRef, gActorManager, ActorTypeId_PlayerDummy); + ActorRef dummyRef = gActorManager->FindActorByType(ActorTypeId_PlayerDummy); ActorPlayerDummy *dummy = (ActorPlayerDummy *) gActorManager->GetActor(&dummyRef); if (dummy != NULL && dummy->mUnk_16e == 0) { *result = dummy->mPos; -- cgit v1.2.3