From fc691f4c8f76d11d6b47149fefadaca4470ab2a1 Mon Sep 17 00:00:00 2001 From: Aetias <144526980+AetiasHax@users.noreply.github.com> Date: Sun, 16 Nov 2025 17:14:48 +0100 Subject: LinkStateInteract (#135) * Map symbol in Game * LinkStateInteract 19% * DebugHierarchy -> Bhio * LinkStateInteract 89% * LinkStateInteract 93% * Japanese strings * Fix build * Fix regression * Fix regressions * Rename BhioBase.cpp --- src/00_Core/Actor/Actor.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/00_Core/Actor/Actor.cpp') diff --git a/src/00_Core/Actor/Actor.cpp b/src/00_Core/Actor/Actor.cpp index efe35900..32915a89 100644 --- a/src/00_Core/Actor/Actor.cpp +++ b/src/00_Core/Actor/Actor.cpp @@ -604,8 +604,8 @@ ARM bool Actor::func_ov00_020c243c(ActorTypeId *actorTypes, Actor **out) { case ActorTypeId_BTRF: case ActorTypeId_STNE: case ActorTypeId_TARU: - case ActorTypeId_BKEY: - case ActorTypeId_FORC: + case ActorTypeId_BossKey: + case ActorTypeId_ForceGem: case ActorTypeId_FLTB: case ActorTypeId_TSUB: knockback.mUnk_10 = 10; @@ -748,8 +748,8 @@ ARM void Actor::GetHitbox(Cylinder *hitbox) { hitbox->pos.z = mPos.z; hitbox->pos.y += mHitbox.pos.y; - q20 sin = gSinCosTable[angle]; - q20 cos = gSinCosTable[angle + 1]; + q20 sin = FX_SinCosTable_[angle]; + q20 cos = FX_SinCosTable_[angle + 1]; Vec3p_Rotate(&mHitbox.pos, sin, cos, &hitbox->pos); } @@ -761,8 +761,8 @@ ARM void Actor::GetUnk_08c(Cylinder *param1) { param1->pos.z = mPos.z; param1->pos.y += mUnk_08c.pos.y; - q20 sin = gSinCosTable[angle]; - q20 cos = gSinCosTable[angle + 1]; + q20 sin = FX_SinCosTable_[angle]; + q20 cos = FX_SinCosTable_[angle + 1]; Vec3p_Rotate(&mUnk_08c.pos, sin, cos, ¶m1->pos); } -- cgit v1.2.3