From fc691f4c8f76d11d6b47149fefadaca4470ab2a1 Mon Sep 17 00:00:00 2001 From: Aetias <144526980+AetiasHax@users.noreply.github.com> Date: Sun, 16 Nov 2025 17:14:48 +0100 Subject: LinkStateInteract (#135) * Map symbol in Game * LinkStateInteract 19% * DebugHierarchy -> Bhio * LinkStateInteract 89% * LinkStateInteract 93% * Japanese strings * Fix build * Fix regression * Fix regressions * Rename BhioBase.cpp --- src/00_Core/Player/LinkStateCutscene.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/00_Core/Player/LinkStateCutscene.cpp') diff --git a/src/00_Core/Player/LinkStateCutscene.cpp b/src/00_Core/Player/LinkStateCutscene.cpp index be25ba5b..e74fb3c8 100644 --- a/src/00_Core/Player/LinkStateCutscene.cpp +++ b/src/00_Core/Player/LinkStateCutscene.cpp @@ -5,7 +5,7 @@ void UnkStruct_ov004_0210abb8::vfunc_08(unk32 param1) {} bool LinkStateCutscene::func_ov000_020b1e98(s32 param1) {} bool LinkStateCutscene::func_ov000_020b1eb8() {} bool LinkStateCutscene::func_ov000_020b1eec() {} -void LinkStateCutscene::CreateDebugHierarchy() {} +void LinkStateCutscene::LoadBhio() {} void LinkStateCutscene::OnStateEnter() {} void LinkStateCutscene::OnStateLeave(s32 param1) {} LinkStateId LinkStateCutscene::GetId() {} -- cgit v1.2.3