From 82f54b2f075e7f6612b80edf52b37bb6377e0d49 Mon Sep 17 00:00:00 2001 From: Aetias <144526980+AetiasHax@users.noreply.github.com> Date: Thu, 31 Jul 2025 21:22:55 +0200 Subject: EquipBombchu (#131) * Map symbol in Game * EquipBombchu 12% * EquipBombchu 53% * EquipBombchu 71% * configure: Don't verify dsd version if `--dsd` specified * EquipBombchu 89% * Fix regression --- src/00_Core/Player/PlayerControl.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/00_Core/Player/PlayerControl.cpp') diff --git a/src/00_Core/Player/PlayerControl.cpp b/src/00_Core/Player/PlayerControl.cpp index 1e5f5d98..50c08bda 100644 --- a/src/00_Core/Player/PlayerControl.cpp +++ b/src/00_Core/Player/PlayerControl.cpp @@ -873,7 +873,7 @@ ARM bool PlayerControl::func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk3 *pAngle = mTouchAngle + ((s16) (mTouchFastAngle - mTouchAngle)) / 2; if (mTouchSpeed > FLOAT_TO_Q20(0.5)) { - q4 touchMoveAngle = Atan2(mTouchSpeedX, mTouchSpeedY) - *pAngle; + q4 touchMoveAngle = FX_Atan2Idx(mTouchSpeedX, mTouchSpeedY) - *pAngle; if (pFast != NULL) { *pFast = true; } @@ -881,7 +881,7 @@ ARM bool PlayerControl::func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk3 return true; } - s32 unkAngle = Atan2(local_20.x, local_20.z); + s32 unkAngle = FX_Atan2Idx(local_20.x, local_20.z); s32 unkAngle2 = (s16) ((s16) unkAngle - *pAngle); Vec3p VStack_2c = {INT_TO_Q20(mTouchFastX), INT_TO_Q20(mTouchFastY), 0}; -- cgit v1.2.3