#pragma once #include "global.h" #include "types.h" #include "Actor/Actor.hpp" #include "Render/ModelRender.hpp" #include "System/SysNew.hpp" #include "Unknown/UnkStruct_0202e1a0.hpp" #include "Unknown/UnkStruct_ov000_020c0c08.hpp" struct UnkStruct_ov000_020c5c2c_10 { /* 00 */ PAD(0x00, 0x0c); /* 0c */ UnkStruct_0202e1a0 mUnk_0c; /* 24 */ }; class UnkStruct_ov000_020c5c2c : public SysObject { public: /* 00 (vtable) */ /* 04 */ PAD(0x04, 0x10); /* 10 */ UnkStruct_ov000_020c5c2c_10 *mUnk_10; /* 14 */ PAD(0x14, 0x1c); /* 1c */ Actor *mActor; /* 20 */ /* 00 */ virtual void vfunc_00(unk32 param1, unk32 *param2, unk32 *param3); // func_ov000_020c5d34 /* 04 */ virtual void vfunc_04(); // func_ov000_020c5e54 /* 08 */ virtual void vfunc_08(); // func_ov000_020c5e58 /* 0c*/ UnkStruct_ov000_020c5c2c(void *param1, ModelRender *param2, UnkStruct_ov000_020c0c08 *param3); void func_ov000_020c5f1c(); };