#pragma once #include "Actor/ActorRef.hpp" #include "global.h" #include "types.h" struct UnkStruct_ov000_020e8b08 { /* 00 */ PAD(0x00, 0x20); /* 20 */ ActorRef mUnk_20[1]; // more than 1, unclear how many /* 28 */ PAD(0x28, 0x55); /* 55 */ u8 mUnk_55; /* 56 */ }; extern UnkStruct_ov000_020e8b08 *data_ov000_020e8b08;