#include "Actor/Actor.hpp" #ifdef STUBS Actor::Actor() {} Actor::~Actor() {} bool Actor::vfunc_08() {} void Actor::vfunc_0c() {} void Actor::vfunc_10(u32 param1) {} void Actor::vfunc_24() {} void Actor::vfunc_28() {} void Actor::GetOffsetPos(Vec3p *pos) {} unk32 Actor::vfunc_38() {} void Actor::func_ov00_020c1788() {} s32 Actor::vfunc_2c() {} unk32 Actor::vfunc_30() {} void Actor::vfunc_14(u32 param1) {} void Actor::vfunc_18(u32 param1) {} void Actor::vfunc_1c(u16 param1) {} void Actor::vfunc_20(s32 param1) {} void Actor::SetUnk_129(bool value) {} void Actor::SetUnk_11b() {} bool Actor::SetVelocity(Vec3p *vel) {} bool Actor::vfunc_60() {} void Actor::vfunc_64() {} void Actor::SetUnk_11c(unk8 value) {} void Actor::vfunc_68() {} bool Actor::vfunc_6c() {} bool Actor::vfunc_70() {} void Actor::vfunc_74() {} void Actor::vfunc_7c() {} bool Actor::vfunc_78() {} void Actor::vfunc_80() {} void Actor::vfunc_84() {} void Actor::vfunc_88() {} void Actor::vfunc_8c() {} bool Actor::vfunc_90() {} void Actor::vfunc_94() {} bool Actor::vfunc_98() {} bool Actor::vfunc_9c() {} bool Actor::func_ov00_020c195c() {} bool Actor::func_ov00_020c198c() {} bool KillPickupItemActors::Filter(Actor *actor) {} void Actor::KillPickupItemActors() {} bool Actor::TrySetTransform(Transform *transform) {} void Actor::SetTransform(Transform *transform) {} void Actor::vfunc_a8() {} void Actor::func_Ov00_020c1bfc(s32 param1) {} void Actor::func_ov00_020c1c20(s32 param1, unk32 param2, unk32 param3) {} bool Actor::vfunc_48(unk32 param1) {} bool Actor::vfunc_4c(unk32 *param1) {} bool Actor::IsNearLink() {} void Actor::func_ov00_020c1cf8() {} bool Actor::func_ov00_020c1d58() {} bool Actor::func_ov00_020c1da0(s32 param1, Vec3p *param2) {} bool Actor::func_ov00_020c1e2c(s32 param1, Vec3p *param2) {} bool Actor::func_ov00_020c1ef8(Cylinder *param1, Vec3p *param2, s32 param3, s32 param4) {} bool Actor::func_ov00_020c1f5c(Vec3p *param1, Vec3p *param2, s32 param3, Vec3p *param4, s32 param5, s32 param6) {} bool Actor::func_ov00_020c1fc8(PlayerCollide flags) {} bool Actor::CollidesWithShield(Cylinder *param1) {} bool Actor::CollidesWithPlayer(PlayerCollide flags) {} void Actor::func_ov00_020c23c4(ActorRef *ref, Actor *actor) {} void Actor::func_ov00_020c23d4(ActorRef *ref, Actor *actor, Cylinder *cylinder) {} bool Actor::func_ov00_020c243c(unk32 param1, s32 *param2) {} bool Actor::CollidesWith(const Actor *other) {} bool Actor::func_ov00_020c27a8(unk32 param1) {} bool Actor::CollidesWithLink() {} bool Actor::IsFollowedByLink() {} void Actor::StopLinkFollow() {} bool Actor::IsGrabbed() {} s32 Actor::XzDistanceTo(Vec3p *vec) {} s32 Actor::DistanceToLink() {} s32 Actor::XzDistanceToLink() {} s32 Actor::GetAngleTo(Vec3p *vec) {} s32 Actor::GetAngleToLink() {} void Actor::func_ov00_020c2988(Vec3p *param1, s32 param2, Vec3p *param3) {} void Actor::ResetWallTouch() {} bool Actor::func_ov00_020c29ec(s32 param1) {} void Actor::GetHitbox(Cylinder *param1) {} void Actor::GetUnk_08c(Cylinder *param1) {} void Actor::IncreaseActiveFrames() {} bool Actor::func_ov00_020c2c0c() {} bool Actor::func_ov00_020c2c70() {} EquipBoomerang* Actor::GetEquipBoomerang() {} bool Actor::func_ov00_020c2d54() {} bool Actor::func_ov00_020c2de4() {} bool Actor::func_ov00_020c2e7c() {} bool Actor::func_ov00_020c2ebc() {} bool Actor::func_ov00_020c2ed4() {} bool Actor::IsHitboxTouched(bool param1) {} void Actor::ApplyGravity() {} bool Actor::func_ov00_020c3094() {} Vec3p* Actor::GetPos() {} void Actor::vfunc_54() {} bool Actor::func_ov00_020c3118(unk16 param1) {} bool Actor::func_ov00_020c313c(u32 param1) {} void Actor::func_ov00_020c3158() {} void Actor::Kill() {} void Actor::KillInBounds() {} void Actor::func_ov00_020c31c0(unk32 param1) {} void Actor::vfunc_ac_Thunk() {} void Actor::vfunc_ac() {} void Actor::func_ov00_020c3200(s32 param1) {} void Actor::vfunc_b0() {} void Actor::GetLinkPos(Vec3p *result) {} void Actor::GetLinkDummyPos(Vec3p *result) {} Actor_UnkStruct_09c::Actor_UnkStruct_09c() {} #endif