#include "Actor/ActorManager.hpp" #ifdef STUBS void ActorManager::DeleteActor(u32 index, bool param2) {} void ActorManager::func_ov00_020c3484(ActorRef *ref, Actor *actor, unk32 param3) {} void ActorManager::Actor_vfunc_10(u32 param1) {} Actor* ActorManager::FindActorById(u32 id) {} Actor* ActorManager::GetActor(ActorRef *ref) {} bool ActorFilter::Filter(Actor *actor) {} s32 ActorManager::FilterActors(ActorFilterBase *filter, ActorList *filteredActors) {} void ActorManager::FindActorByType(ActorRef *ref, ActorManager *manager, u32 type) {} void ActorManager::FindNearestActorOfType(ActorRef *ref, ActorManager *manager, u32 type, Vec3p *pos) {} void ActorManager::func_ov00_020c398c() {} void ActorManager::func_ov00_020c399c() {} void ActorManager::func_ov00_020c39ac(u32 index, u32 *actorTypes, bool param3) {} s32 ActorManager::func_ov00_020c3b2c(s32 *param1) {} s32 ActorManager::func_ov00_020c3bb0(unk32 param1, s32 *param2) {} void ActorManager::func_ov00_020c3ce8(unk32 param1, unk32 param2) {} void ActorManager::Actor_vfunc_28() {} bool ActorManager::ActorTypeIsOneOf(u32 type, u32 *types) {} #endif