#include "Actor/ActorSpawner.hpp" ActorSpawner *ActorSpawner::Create() {} void ActorSpawner::Destroy() {} ActorSpawner::ActorSpawner() {} ActorSpawner::~ActorSpawner() {} void ActorSpawner::func_ov000_020c4014() {} void ActorSpawner::func_ov000_020c4018() {} Actor *ActorSpawner::CreateActor(ActorTypeId type) {} s32 ActorSpawner::Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref) {}