#include "Actor/Navi/ActorForceNavi.hpp" #pragma section sbss begin ActorType ActorForceNavi::gType = ActorType(ActorTypeId_ForceNavi, (ActorCreateFunc) ActorForceNavi::Create, NULL); #pragma section sbss end extern u32 **data_027e0fe0[]; ARM ActorForceNavi *ActorForceNavi::Create() { return new(*data_027e0fe0[0], 4) ActorForceNavi(); } ARM FairyId ActorForceNavi::GetFairyId() { return FairyId_Power; }