#include "Player/LinkStateCutscene.hpp" void LinkStateCutscene::vfunc_00() {} void UnkStruct_ov004_0210abb8::vfunc_08(unk32 param1) {} bool LinkStateCutscene::func_ov000_020b1e98(s32 param1) {} bool LinkStateCutscene::func_ov000_020b1eb8() {} bool LinkStateCutscene::func_ov000_020b1eec() {} void LinkStateCutscene::LoadBhio() {} void LinkStateCutscene::OnStateEnter() {} void LinkStateCutscene::OnStateLeave(s32 param1) {} LinkStateId LinkStateCutscene::GetId() {} void LinkStateCutscene::vfunc_1c() {} void LinkStateCutscene::StopVerticalVelocity() {} void LinkStateCutscene::func_ov000_020b2568() {} void LinkStateCutscene::func_ov000_020b2598() {} void LinkStateCutscene::func_ov000_020b2ba4() {} void LinkStateCutscene::func_ov000_020b2ce4(unk32 param1, s16 param2) {} void LinkStateCutscene::func_ov000_020b2cf0() {} void LinkStateCutscene::func_ov000_020b2d60() {} bool LinkStateCutscene::func_ov000_020b2d8c() {} void LinkStateCutscene::func_ov000_020b2e84() {} bool LinkStateCutscene::vfunc_24(s32 param1) {} bool LinkStateCutscene::vfunc_28() {} void LinkStateCutscene::func_ov000_020b2f48(unk32 param1, unk32 param2) {} void LinkStateCutscene::func_ov000_020b2f70(unk32 param1, void *param2, unk32 *param3) {} void LinkStateCutscene::ChangeToMoveState() {} bool LinkStateCutscene::func_ov000_020b2fac() {} void LinkStateCutscene::func_ov000_020b3024(Vec3p *param1, unk32 param2) {} void LinkStateCutscene::func_ov000_020b305c(Vec3p *param1, Vec3p *param2) {} void LinkStateCutscene::func_ov000_020b309c(Vec3p *param1) {} void LinkStateCutscene::func_ov000_020b30e4(u32 param1, unk32 param2, unk32 param3) {} void LinkStateCutscene::func_ov000_020b3278(s32 param1, s32 *param2) {} void LinkStateCutscene::func_ov000_020b35d8(s32 param1, s32 param2) {} void LinkStateCutscene::func_ov000_020b38dc(u32 param1, u32 param2) {} bool LinkStateCutscene::vfunc_40() {} bool LinkStateCutscene::vfunc_38() {} UnkStruct_ov004_0210abb8::~UnkStruct_ov004_0210abb8() {}