#include "Player/LinkStateMove.hpp" #ifdef STUBS void LinkStateMove::vfunc_00() {} LinkStateId LinkStateMove::GetId() {} void LinkStateMove::CreateDebugHierarchy() {} void LinkStateMove::OnStateEnter() {} void LinkStateMove::OnStateLeave(s32 param1) {} bool LinkStateMove::vfunc_24(s32 param1) {} bool LinkStateMove::func_ov00_020a8f2c() {} bool LinkStateMove::func_ov00_020a8f4c() {} #endif